Atlantis Client
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I really like the Atlantis client and it seems incredibly capable, however I feel like I am unable to utilize it's full potential. For example, I'm at a loss as to how to use variables when writing events. For example if I want to set an event to say Hello (player's name) if (player's name) says Hello to me. Or cast a spell on a certain player based on a key word. Or evaluate my current HP / Mana and decide to take an action based on that. Is there any documentation out there that explains how to do these things in Atlantis? Has anyone out there figured these sort of events out and could lend a helping hand? Thank you for your time.
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Huh, variables quite like that aren't something I've explored myself, despite being an Atlantis user and giant fangirl. But what I can do is tag @Sparks.
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Grabbing this thread to make an Atlantis query:
I ran a log today and when I opened said log later... all the line breaks from the scene (it was on AresMUSH) were gone. Has anyone else encountered this? I have not made any tweaks within Atlantis for logging.
Anything I can do to fix this so that line breaks remain intact?
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Double checking, were the line breaks from the MU*, or from your own output formatting? As in you told it to add a blank line between text strings?
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@Misadventure said in Atlantis Client:
Double checking, were the line breaks from the MU*, or from your own output formatting? As in you told it to add a blank line between text strings?
Within the game, not on my (local) end.
AresMUSH's autospacing and player's adding %r in their poses both were stripped out.
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Hm. I can genuinely say I've never seen that one. I wonder if something changed on the Ares side? I'll log into BSGU a bit later and see.
(Also, I apparently missed this thread when I wasn't paying a lot of attention to MSB back in April. Oops!)
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@Sparks said in Atlantis Client:
Hm. I can genuinely say I've never seen that one. I wonder if something changed on the Ares side? I'll log into BSGU a bit later and see.
(Also, I apparently missed this thread when I wasn't paying a lot of attention to MSB back in April. Oops!)
I was talking to Fara earlier and she was getting the same, so it seems it may be communication between Ares and Atlantis causing it. If you could peep, it'd be appreciated!
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Raising the topic from the dead to ask:
- Is there any way of adding a custom word wrap to new worlds without changing the actual size of the client window?
I've got some MU*s that have super elegant in game word wrapping, and some which have decided that +sheet and other misc info should equal the entire width of the client window no matter what. The (un)readability is driving me bonkers and slowing me down. Is there a way of changing this without resizing the window? (I like to keep things full screen, and have a lot of blank client space to the side.)
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@a-meowley said in Atlantis Client:
Raising the topic from the dead to ask:
- Is there any way of adding a custom word wrap to new worlds without changing the actual size of the client window?
I've got some MU*s that have super elegant in game word wrapping, and some which have decided that +sheet and other misc info should equal the entire width of the client window no matter what. The (un)readability is driving me bonkers and slowing me down. Is there a way of changing this without resizing the window? (I like to keep things full screen, and have a lot of blank client space to the side.)
Sadly, no... I apologize. The Atlantis 2 prototype I've been writing does allow manual wordwrap instead of width-of-screen, but the original Atlantis doesn't.
(However, Atlantis 2 has been taking me so long, I might just try to get Atlantis 1 updated to 64-bit and then once that's done, see about adding a few of the most-requested features as a sort of tide-folks-over release.)
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I will note for @a-meowley that a few games I coded for have a new width() function that reads a personal &width attribute.
If you want to encourage anyone to use it point them here:
https://github.com/thenomain/Mu--Support-Systems/blob/master/user-definable%20widths.txt
It never caught on but now you know why I coded it.
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@thenomain I think you tucked this in on the core I still have collecting dust somewhere. It is pretty nifty. Can recommend. (I know it has the one you put in that reads the client window width, at least.)
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I think it's finally happened. I think the newest update borked Atlantis for good
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@Roz I figured it out - I'm on beta, so it's POSSIBLE it's something that'll get fixed but... brace thyselves.
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I’m on the latest Mojave now & I’ve noticed some things that broke: no more notification for pages when the window isn’t active (ever after I requested a Beep in events), MUSH text editor doesn’t accept text anymore (so no fancy automatically colourful/formatted text!), & for whatever reason I can no longer delete spawns under world or game preferences. There may be other issues, but it’s all I’ve noticed during basic use.
It’s juuust about still useable, but I can sense time running out. @wahoo what issues were you having? I’m keen to know how to avoid them myself!
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@A-Meowley said in Atlantis Client:
I’m on the latest Mojave now & I’ve noticed some things that broke: no more notification for pages when the window isn’t active (ever after I requested a Beep in events), MUSH text editor doesn’t accept text anymore (so no fancy automatically colourful/formatted text!), & for whatever reason I can no longer delete spawns under world or game preferences. There may be other issues, but it’s all I’ve noticed during basic use.
Interesting. I'm on the latest Mojave as well. I'm still able to get notifications for pages when the window isn't active, but I just confirmed that the MUSH text editor doesn't accept text for me either. (It's not something I ever use, so I hadn't noticed before. You can still use the Convert Input to MUSH Format function to at least get your formatting, though. But you're still losing color, yeah.)
I'm pretty sure that deleting spawns has ALWAYS been buggy for me, though.
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Roz, you're running an unreleased 0.9.9.5 version I rolled that uses Notification Center rather than the old Growl embedded style; that might be the difference you're seeing there.
If it's horribly broken for others, you can try the unreleased 0.9.9.5 at http://riverdark.net/atlantis/downloads/Atlantis-0.9.9.5.zip — that should at least work a little better on modern versions of macOS.
Edit: I tried to release an 0.9.9.6 fully-64-bit version, but it seems to break scroll wheels and a few other things, so I've pulled that and will keep poking at it.
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@Sparks said in Atlantis Client:
but it seems to break scroll wheels
While I know it isn't what you meant, I have a mental image of the physical scroll-wheel on the mouse snapping when Atlantis loads.