May 15, 2017, 2:55 PM

@faraday said in FS3:

I get that some people aren't happy with an Expert succeeding at a routine task 98% of the time - they'd want it to be 100%. What I don't get is people acting like it's some kind of failure-ridden abomination when the math says otherwise. FS3 has the same basic roll mechanic as many of the leading RPG systems.

This is not a problem on the games you GM or the FS3 games I play on for any length of time, which are run by sane people who don't make you roll for stupid, mundane things you'd obviously succeed at.

Unfortunately, the ease-of-use of the system makes it appealing to everyone, and everyone is...not sane. I have VIVID memories of my brief time on Battlestar Pegasus. Which was a dumpster fire in any number of ways (oh, games made with dbs stolen from other games, are you ever a good idea?). But one of the particularly stupid aspects of it was that there were...god, something like 20 action skills? For non-combat roles and everyday military job-like things. It was set up to make you roll for EVERYTHING. It was some dumb shit.

Obviously I left Pegasus quickly for a whole host of reasons, and you can't fix bad people. But some guidance for how GMs should approach the system might be helpful just so they didn't...do that.