@Thenomain said in FS3:
So you're saying that 6 to 12 is relatively equal in overall performance. I believe that people are so used to min-maxing while trusting the rule-set that sure, Person A will take something at 12, and sure Person B will look at Person A as the epitome of that ability.
Actually I said 9 to 12. Though I probably should have more correctly said 10-12. FS3 2nd Ed breaks the ratings up into four brackets:
1-3 = Novice
4-6 = Proficient/Professional
7-9 = Veteran
10-12 = Master
The idea was that really only the "bracket" matters. Either you're Novice/Prof/Vet/Master. That's it. Pretty simple right? Pick what description best fits your character.
But there were three sub-ratings in each bracket, so you could be a really beginner Novice, or a pretty advanced student Novice, or a junior professional or a pretty senior professional on the cusp of veteran, etc.
In practice it got muddled. People saw some huge difference between 10 and 12 even though stat-wise there isn't one. The bracket idea was either never made clear, or so obtuse that people didn't get it... dang if I know. Some games refused to let you start above 9 at all ever. One BSG game refused to let you have a piloting skill below 4 or above 9, so instead of a 1-12 system, it became a 4-8 system, and then they wondered why there was so little differentiation between the characters.
So I changed it. 3rd ed now has a simplified ratings system that people tend to grok much more easily.