Jun 9, 2017, 7:57 PM

@Thenomain

I'm not saying you aren't, just saying that it's not really a player problem. Players are kind of at the mercy of coders.

@surreality

The fact that WoD and many other systems aren't made for a MU, is a part of why I'm trying to design my system to be MU specific, even if it's taking inspiration from lots of different things. I think a MU specific system will be an interesting experiment.

It's not like people have never made MU specific stuff before, there's plenty of examples, but I honestly haven't seen progression systems that truly take the long-term nature of a MU properly into account. Like, the best example is XP catch-up stuff. But yeah, WoD is really not made for a MU, and there aren't really ways to get around those problems without WoD just straight up not being WoD.

I realized while designing the progression and combat system of my game that the problem isn't necessarily XP, the problem is actually attributes and the way that these tabletop games look at combat. It's not something I considered until trying to figure out how to avoid power bloat/creep, since common wisdom has always been that XP is the problem.