@Misadventure I dunno. I think there is a viable happy medium (albeit not for EVERYONE) between sunny happy vampire romance land and crapsack shitstain world of neverhappy.
I would definitely like to see a WoD game that played up how fundamentally corrupt the world was, without making it 'and everyone is always miserable forever'. There should be regular disappearances - largely framed as 'another disobedient run away' or 'deadbeat dad abandons family' in the press. Police solve rates for crimes should be, like two thirds of their real world counterpart in the better areas, and less than one third in the worst areas; there should even, in urban areas, be areas that the police have simply written off. There will be no police response here, although someone might eventually drive through and pick up any bodies lying around, make an cursory effort to ID them, and let their families know, probably by certified mail.
On the other side, in the affluent areas, police response should be /fantastic/, and if you're a resident of the area (and you LOOK like what the cops and other residents think a resident should look like), you have a great time with that. Hello, Mr. Friendly Policeman. If you aren't a resident, or you don't look like someone other residents want in their neighborhood, though, you're police patrolled out, pretty quickly, and if you mouth off or get frisky, you'll be left bleeding. Doesn't mean there aren't good cops, and that a PC can't BE a good cop, but there should always be an implicit pressure to let things go, to not make waves or turn traitor on that fellow boy or girl in blue who's taking the bribes from the drug dealer on the corner.
Suburbs should be more like mini-cities (see the outskirts of Louisville, KY, where a lot of what are essentially housing developments have incorporated and have their own police forces) - pleasant and even welcoming for people who belong, but cold and even hostile to 'outsiders'. Some of them should just be people with means clumping together for shared safety, sure. But some of them should have secrets - rites and cults and deals with dark masters to keep THIS place bright, and THIS place safe.
Entertainment districts should be bright, beautiful, and over the top - but sometimes, it should feel like everyone is just trying a little too hard, partying less to have fun and more to not think about things. The best, most glamorous, and most wild good times should happen right after tragedies, even just small ones. Another wacko killed her family for no good reason. Seven schoolgirls made a suicide pact to drown themselves in the park.
I'd love it if room descs and locations in a WoD game really brought in that kind of stuff. Pointed out the places where the police just will not arrive. Made mention of suicide rock in the park, where every year on the longest night, someone kills themselves, and somehow, the police are never in time to stop it or able to keep it from happening. The other 364 days of the year, of course, it's a LOVELY place. Here's Compton's Vegan Delites, and it's got great selections; let's just not talk about the fact that the last restaurant in this spot closed down because the proprietor was found adulterating the hamburgers with bits of his missing wife. But the fried tofu is fantastic.