@Creepy said:
in an ideal world, you've got 30 players in one sphere, an admin staffer and lets say 2 STs (staff ST). There's 2 really solid players that are dependable which you can ask to run smaller scenes. Give us an example of how you'd operate and link it back to why you'd need to set a sphere cap utilizing that normal operation method. That analysis may better inform your policy (or at least entertain me).
From my perspective, I think it’s really so simple that the specifics of your example don’t even really need to come into it. Essentially it’s just ‘can staff handle the needs of the current playerbase with the time that they have available to devote to the game in a way that is satisfying for most everyone involved?’ If we can’t then we probably have more people than we can support, and if we can we’re either at a nice equilibrium point or might consider opening a few more slots. I mean, neither @Coin nor myself have any vested interest in keeping people from having fun, but over time I have been convinced that it’s really not fun for anyone when a sphere has more people than its staff can support. YMMV!
I may be reading too much into things, but based on your earlier comments I feel like part of what you’re asking is ‘is there a point at which, with the right combination of staff and player support, you wouldn’t need sphere caps at all?’ And to that I would say no, I don’t think so. We’d adjust up and down depending on the situation, but I think there will always be a maximum amount.
@SilentSophia said:
I do like the idea of giving priority to someone who doesn't have their 1 supernatural alt. Alt-madness tends to cause problems. Like, I dig the idea that one wants to play a variety of things but it rarely ends well.
We talked about this too! I think everyone is still of different minds and still on the fence over all, but my argument against doing this (which @Thenomain kinda already brought up) is this: Bob and Suzie show up and both want to play Werewolves. Werewolf, however, is at cap and closed. Suzie is flexible and decides that, while she would rather play a werewolf, Vampire is open and she can still have fun playing a vampire. Bob decides that no, he will ONLY play a werewolf and so he doesn’t app anything. Over the next month, Suzie plays her vampire and is great and contributes to the game by being entertaining and a delight to RP with, while Bob sits in the OOC room while RPing on another MU* and waits for a post about werewolf to go up. So, while I don’t think Suzie should necessarily get a benefit for being flexible and contributing to the MU* by being an active and delightful player in the interim, I kind of feel like she shouldn’t be punished for that either, especially as Bob is not enriching anyone’s experience here but his own. As someone running the game, I appreciate that she is playing here and being fun and being flexible about how that happens. Theoretical Suzie is awesome.
As far as what @Wizz said about people taking up other super slots... I think honestly this depends and is hard to answer in the abstract. What if there is no waiting list for the super sphere they’re in, for example? What if they’re contributing to a pack or a coterie while not denying anyone else a chance to have fun, and their having to suddenly dump their character is not going to benefit anyone else and will, in fact, just detract from the fun of the people they’re currently playing with? I think this is only really a huge issue if we end up with a waitlist for every kind of supernatural, which I think is probably a big if/unlikely.
@Glitch said:
The impression I'm getting is that these big requests for discussion go up, but they've already hunkered down. They certainly don't need anyone's approval, but it's the impression I'm left with and I think there's too much cart before the horse decision-making in the name of "preparation".
I guess I can only profess that, no, I really wanted to hear what everyone thought about this. It’s true that we’re coming into this discussion having been talking about the issue privately for weeks, so we have already formed opinions... but at the same time, the /reason/ I poked at @coin to post about it was because I never felt like we got to a place where I was like ‘That’s it! Problem solved!’. Also I’ve abandoned the way I originally thought we’d probably do it as a result of this discussion, so... it’s been helpful and has made a difference.