@Coin said:
@Creepy, the Neighborhoods system I've written up for Eldritch is in part geared towards fixing this sort of problem. Besides that, I know how frustrating not being able to change a grid space is even through effort, and @Eerie and I managed to convince @Thenomain to code for us by pitching the game as a place where the players can and should make every effort to change the area.
At the same time, if you're trying to make some gross changes to the area, staff will take notice and use IC resources to try to stop you. Because that's challenging. Because that provides conflict. Because if all you have is a bunch of people running smooth-and-easy PRPs for each other in which they Change [their slice of] the World, what's the point?
Hopefully, people will push forward to help us achieve this sort of gameplay, instead of sitting around and not interacting with what we've built and want to do.
It's a pet peeve of mine when players sit around and have no goals. Plot is important, I absolutely agree; but the best plot often has personal stakes, and for that, the character has to actually, you know, want something.
I know. I'm excited to see how it goes. Looking forward to playing my favorite wolf again.