Aug 18, 2017, 9:43 PM

@Arkandel said in How to Change MUing:

Let's speak in riddles here for a minute.

If a theoretical game offered automated stuff to do - NPC missions, resource management, perhaps loot hunting through automatically generated mobs based on the PCs' power level (which a ST would still need to be present for, the combat and plot itself wouldn't be automated)... stuff like that.

What is the line between what you would consider acceptable for a roleplaying game and the environment becoming a MUD? What would be acceptable to you and what wouldn't?

How much of such game-provided content would constitute a positive step into changing MUing as the thread's title puts it?

This was the key to Firan's success, because the downtime busywork keeps people logged in and invested when RP isn't happening, which keeps people around for RP to happen. So to the degree you can do it (which is a very high bar, given the next-level coding), you probably should! Proven success formula.

I think the only lines people really have for that stuff is they don't like the code subverting RP. So they don't like social code (insert 6 page derail about roleplay vs rollplay and social skills vs combat here, phew, glad we got through that) and they get ancy around things where say, you might be able to just take away their land/titles/whatever through a couple commands. The latter category some people would absolutely still want, but it's divisive. I think just about any amount of beating up NPC others would be enjoyed/positive.