Sep 6, 2017, 3:07 AM

@Ominous said in Eliminating social stats:

@Ganymede That is a valid and understandable position. What if everyone got one character that was solely their own, but the rest were available to be played by anyone?

I call these NPCs. I will pose bartenders, cops, random street people, all reacting to the events in the room. Often it's appreciated, but sometimes people find this to be invasive. (My usual response to that is: You are yelling loudly right outside a bar; what do you think is going to happen?)

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@faraday said in Eliminating social stats:

@Seraphim73 said in Eliminating social stats:

Certainly, you can type things like @faraday suggested, and I have, frequently. But there's something of an art (in my opinion) to showing the little cues like avoiding eye contact, a faint stutter or hesitation, that sort of thing, that suggest that a character is lying without blatantly saying so.

Those make better poses, admittedly. But also... then you're actually relying on the player to pick up on those subtle cues, instead of giving the player information that you think their character would realize.

This is where positive or informative metaposing comes in. Those who hate metaposing often don't realize that offering up insight to your character's brain, their intent and thoughts and foibles, is mostly a good thing.

It's when you use it to sass-talk other players that it's horrible.