Sep 12, 2017, 8:02 PM

@Mercutio said in Information Storage Question:

@Thenomain
Certainly. That's why I stated them. I'm fairly certain you do (though not 100% of course - I am never 100% certain of such things).

Really, it wasn't until the fourth game line (Mage) that Reach hit the 8k lbuf limits. Haunted Memories was hitting the 4k lbuf limits of then Rhost about the same time. @Chime did amazing work unfolding the limitation not just by finding the one simple setting, but also how the search algorithm was not capable of handing the larger buffer size and critically crashing the game.

Teaching people how to use SQL is even harder than teaching them how to use TinyMUX. SQL is not just a different language, but a different system philosophy. Not all hosts have MySQL available, either, and setting up your own system takes almost the same dedication as setting up a MediaWiki server, so making a system that relies on it comes with far more speed-bumps than just going, "Screw it; I'll store everything on an attribute."

I've been whinging about folding SQLite into any of the Tinies for decades. But too lazy to learn how to do it myself. So.

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Anyhow, the question was when would you ever use more than 32k lbuf. And now you know. Follow-up with blue and red lasers.

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edit:

P.S. God-damnit, MUX. Get your act together.

I wouldn't mind going to Penn if it didn't have such a suck-ass channel system. Rhost is really the only option for Mux coders to stay Mux coders, since @Ashen-Shugar pretty much dumps kitchen sink ideas from both code-bases.