Oct 10, 2017, 9:49 PM

@three-eyed-crow Well, Firan was huge and often lethal on pretty large scales, but yeah, it did have some other characteristics.

So you're right, it might not promote a huge game. But we talk a lot about quality vs. quantity here, so that's not necessarily what should be the only goal. There are also probably ways to tune the lethality a bit so that people can volunteer for it or avoid it. IE, flag specially dangerous missions for being so, and let the high risk folks throw themselves at those if they want.

Anyway, I'm definitely not promoting this as a right-way/wrong-way kind of situation, it's obviously not that and I like the idea enough I'd play either way. Just expressing that I think there is some desire out there for a more lethal setting and that it could help keep it fresh in ways that some games in related genres struggle with.