Oct 16, 2017, 9:29 PM

@faraday said in Potential Game / Temperature Read:

@auspice said in Potential Game / Temperature Read:

Which is why I really like FS3. It's just easiest for 'dive in and go.'

Really? I mean, sure if you're doing mass combats it's comparatively easy for running something, but for anything else? It's a basic "roll and count success" system just like a million other RPG systems out there. I don't see how it's any easier to dive into. And it certainly doesn't help with generating content, as @Arkandel says. What will the players do in those settings other than relationships and BarRP... that's the key question.

For combat in general, it's easier to dive into. For character building, it's far easier than most systems. I never had trouble 'learning' FS3 and I don't know many that do.

In nWoD 2.0, for example, I generally still need help building characters and even then, it's a headache. There is no "just rolling" in that unless it's just a raw skill, but even then most people have half a dozen things to stack on with weird rules.

FS3 is straight-forward.

As for generating content- no system is going to support that in an approachable way. That's for the setting. But having a system that just about anyone can step in and understand will make it more likely that people would do so.