Mutant Genesis (X-Men)
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I can't help but be excited for this concept. I can't put my finger on why, exactly, but I'm into it.
No idea who the hell to look at playing, but I'm into it.
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As promised, this is our work in progress!
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...beautiful wiki.
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Is anyone already, like. Spoken for? Via alpha/beta players, staff, etc.
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@phase-face Almost everyone who has talked to me is still on the fence and throwing ideas around, so these might not confirm, but between staff and the PMs I got today, we seem to have Emma and Phoenix (X-Men), Exodus and Magik (Brotherhood) and X-23 (Undecided). A lot of other names are floating around, which is awesome, and a couple of OCs were mentioned. We even have a volunteer to ST along with the rest of staff already, so things are picking up.
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@enoch Can anyone who isn't explicitly listed on one of the rosters on the wiki be placed in whichever group a player decides?
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@phase-face Yes!
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@enoch That wiki looks slick as hell.
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@enoch Awesome. I think I'm gonna look at apping-- someone, I dunno who, into the Brotherhood, then!
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@tangent said in Mutant Genesis (X-Men):
@enoch That wiki looks slick as hell.
That Magneto-helmet logo is hawt af. (I realize it probably already existed, but still.)
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Another dumb question: If the game isn't intended to be strictly competitive, what do you envision the main drivers of conflict to be? Will there be third parties regularly stirring up trouble for both sides to deal with as they will, alongside the general ideological clashes inherent to focusing on the X-Men and the Brotherhood?
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Really well done on the wiki. Not just visually pleasing but the writing is concise, clear and effective.
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@phase-face This is a story-driven game, and we want players influencing the game through story. If the Brotherhood is being hunted down by the Avengers, the X-Men can choose to intervene to protect them, for example, or do their side of the plot. Maybe a X-Man slips to a SHIELD agent that Xavier's is the home of the X-Men, and that will have consequences too.
The idea is that the Brotherhood and the X-Men, although opposed in many ways, are still together in the 'we are all mutants' front. Our storytellers are here to provide the opposition, be in the form of the Avengers, Apocalypse, Marauders, Sublime or what have you.
In general, our plots will aim to provide both sides with different approaches that will have consequences if done one way or another. If players don't react, then we will provide an 'all things remaining constant' scenario and go from there. We want these ideologies, and how these characters live them, individually, to have an impact in the story. This is why the Pitch comes first. It is the most important step of the app process.
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I have to add to the plaudits for the wiki. And the concept's neat, too! While I am normally a little wary of games that split up the player base between different factions, in this case the factions have enough ideological overlap so they aren't necessarily going to be at each other's throats.
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I find your choice of banned characters to be somewhat bizarre in a few of the cases. Care to explain your reasoning?
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@tnp From where I'm standing most of those make complete sense.
Let's look at Magneto and Professor X first. These guys are so incredibly powerful and important that whenever they do come out, they make the story about their involvement. You can't have them side-lined without asking them to limit their involvement in role-play. Sure, you could ask Xavier to stick to school role-play, and Magneto to stick to politics, but that's no fun for their player. Having them casually out and about on random missions doesn't make much sense, either.
And that logic applies to a great many others on the Banned list too.
The other category they already talked about in this thread is neutral characters like Deadpool, Jugger or Grrtooth, and characters who lead their own individual factions, like Shaw. Since the conflict is meant to be about the X-Men and the Brotherhood it'd make sense to keep those characters off-limits for now.
I'd ban Deadpool if I was running an X-Men game too, anyway: the kinds of players who are attracted to playing him don't tend to know how to control themselves.
Which of the decisions are puzzling you besides those?
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Chiming in to remind everyone that this is in the Advertisements area, so if you want to have a debate about the staff's choices, please do so in another thread.
TNP's question to staff is reasonable and appropriate, as it is an inquiry to obtain information.
Carry on.
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Maybe this is a common comic game thing, but this policy really baffles me:
Relationship RP and activity of the sort is not protected or enforced under our Continuity policy and are generally considered to be retconned the moment a player leaves a character. We don't really want to see anything more than "Golly jee willickers, I really like Jean Grey!" in people's +canon.
How does that work? Like... okay, I've spent six months RPing a BFF relationship with Ganymede's character, we've shared our deepest darkest secrets and had loads of adventures, there are tons of logs on the wiki, etc. Then Gany gets bored and quits and someone else takes over the character and ... all that gets erased? I'm supposed to now invent some kind of alternate reality for my character where none of it ever happened?
I get that a new player will never be exactly the same as the old one and should be free to take the character in different directions. (We have a falling out, drift apart, whatever.) But to not be bound at all by the in-game continuity makes it seem like the game doesn't have a continuity, which is kinda an alien concept to me.
The wiki looks very nice btw.
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@TNP Basically, what @Salty-Secrets has said!
@faraday The new person and you can certainly talk about it and set something up, but we are not going to force anyone to actually be friends/rivals/lovers of people they barely know. I know it sounds strange and I wish it could be different, but too often these pre-established relationships get weird on MUs. We just rather leave up to the players and, if any of the parties isn't good with it, that's it.
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@enoch Fair enough. That's a deal-breaker for me, as it would essentially involve a re-write of my character if anyone close to them happened to leave the game. But kudos to you for setting up a nice site with solid policies (other than that one IMHO) and interesting enough hooks to briefly tempt someone who's not normally into the comic genre.