Nov 9, 2017, 9:23 PM

'It depends.'

Sometimes (often) I know exactly what 'flavor' of thing I wanna play, and that just informs everything else through the filter of a game's theme and current census. Sometimes I'm lazy and recycle a basic concept, and it never turns out the same way as the thing it's based on, anyway.

There are only really a couple of things that are important to me to sort out, no matter how or when I figure them out; bold for tldr:

-Their name/appearance fits my mental image of their 'presence'

-I'm able to look at a bunch of music and go 'this is them; this is them also' etc. I find if I can't pick out even a single song for a character, they're usually not mentally sorted for me yet. If I can do this, I have enough to get started.

-They have an agenda -- probably the most important thing for me for not only getting started, but also long-term staying power? Having this, I know I can generate my own fun without relying on anyone else to entertain me. Most ideal: the goal is not simple to achieve, and the reason they can't achieve it is at least partially their own fault. Obvious preference is for agendas that involve interacting with other people.

-They will probably have a suite of flaws, but they have to be flaws that don't get in the way of RP.

I think a lot about what kind of storytelling I can do with any character I create -- what kinds of fun things they can push on a grid that people can get involved in. What they have to offer OTHER characters. It's always going to be true that people are more invested in your character if you invest in theirs. (Plus, it's just fun to give people cool moments.)