Nov 30, 2017, 5:41 PM

@rebekahse said in How should IC discrimination be handled?:

Games set in crappy/oppressive worlds have flourished before, but it seems like there was some seismic shift over the last few years where everyone got worried they'd be labeled some sort of '-ist' and now everything's sanitized and pretty boring. People don't seem to leap to OOC accusations of the player behind a character being a murderer when that character kills a bunch of people, and I'm confused why we seem to have decided that's self-evident but a character being a sexist or a racist is legitimate cause for OOC concern.

I think this is well put.

The unfortunate thing is, it isn't a completely unreasonable fear -- or, rather, it doesn't seem to be an unreasonable fear at all any more.

There's more than a few instances around the board in recent months in which it's been said outright that anyone wanting to play in a setting like this, or play a character with any of these traits, is somehow celebrating these traits, getting off on them, or that it's a reflection their real world views in some fashion.

I never actually thought I'd see that happen, but it seems to be surprisingly widespread. Sometimes these views are expressed very vocally and aggressively, which may make them seem more common than they actually are -- the loudest voices in the room principle at work, more or less -- but it appears to be a prevailing view.

Normally, I'm pretty 'live and let live' about these things. Games can allow this, disallow this, or strike some balance in between, and so far as I'm concerned, that's all well and good; people will naturally migrate to the games and settings that support their preferred play style and comfort zone, and everybody's happy. To me, that's just common sense, live and let live, etc. and it should be the end of it.

It's hard for that to be the end of it, though, when there are endless discussions about whether something is acceptable subject matter period, anywhere, ever, for any reason, even among players interested in exploring those themes peaceably and consentually amongst themselves in a way that's very vocally damning of the actual players/people behind the screen as being necessarily horribly flawed people for considering these themes, settings, or character concepts.

ETA: It comes back to the fundamental assumption that all games should cater to all players, essentially. They shouldn't, in my view. Players should seek out the games that support the fun they want to have, whatever form that fun takes.