Nov 22, 2017, 4:45 PM

@faceless Although you are correct in that "don't be an asshole" is generic enough to mean different things to different people, I hardly think anyone believes harassing players (for example) doesn't fall into that category. In fact in several threads we've seen perpetrators are usually either unaware what they were doing was unwelcome or they admit doing so right away.

There are three things I don't like about more concise sets of rules:

  1. They tend to be very TL;DR-y. Like they'll span two pages of thickly written text, trying to include all kinds of clauses and exceptions... and no one is gonna read this stuff. Actual assholes don't need to go over several paragraphs to check if "spamming every female player pushing for TS" is against the rules, they already know, and the average player already barely reads room descriptions or even poses as it is, so expecting them to read a contract-like wall of text... it won't happen. So who is it for?

  2. They tend (in my experience) to invite rules lawyering trying to wiggle through the cracks. "Hey, I know that policy says our characters can't engage in rape but it wasn't my character, he was possessed see?". In these cases staff will resort to tell them to cut the bullshit anyway, so... why not go to that to begin with? We can't possibly pre-emptively think of every scenario someone will try to be a jerk.

  3. Unlike RL laws, policies protect no one. Staff has complete authority in every case whether they exercise it or not. Essentially every case comes down to staff using their judgment. I can't think of a single scenario where staff should do nothing to correct someone they believe did something bad because 'technically' he didn't according to the current policy.

The advantage of having rules though - for me - is that it lets me see what staff's vision for their game is. That's the main one. "Don't be an asshole" tells me nothing.