Nov 22, 2017, 7:59 PM

@ixokai First of all you make sure whether this archetype belongs on your game or not. I don't mean ethically, I mean thematically.

If you are running a game about survival cooperative horror then you can warn players in advance there's probably little room for political manipulators who pull strings; it's just not the MU* you are trying to run.

If you're also running a game like L&L or WoD you need to know there's gonna be a lot of IC questionable stuff you'll never hear about, whether you are trying to police it or not. Two (or more πŸ™‚ ) people are gonna be behind locked doors getting their kinks on either way, which is quite unavoidable unless you spend all of your time snooping into everyone's RP.

What you want is a concrete plan of how to deal with things after they go bad. Which they also will. Someone will be an asshat as a player as well as a character and push for more than he should, someone will find themselves crossing the line between OOC consent and "wtf, I never agreed to this" during a scene, or drama will rear its head in all sorts of ways. In some cases it might be no one's fault, or it could even be the player in question is doing everything right but pissed someone else off who's raising a stink.

It's that part - the plan - that matters. How you deal with it after it hits the fan, because it will no matter what you do.