@arkandel said in Alternative Formats to MU:
@golgoth said in Alternative Formats to MU:
For pages: Click user, send message. That's been done even for telnet based clients, but I think that requires Pueblo Enabled.
So instead of a generic ancient protocol we'd go back to a proprietary one which may or not work for mobile devices and might or not require using a specific client.
So damned if you do, damned if you don't? I, like you on other topics, was using Pueblo as an example. I don't know what you'd need to get 'click user, send message' working any other way off the top of my head, but I'm certain I, or anyone with a bit of grinding out code, can figure out a way to make this happen.
For CGen plus-commands: I haven't found a real quick solution for it, but I can. Players just won't like it since the idea that springs to mind is to force the player to ONLY do CGEN.
It's not just CGen - that's just one easy example. There are so many regular game situations (i.e. after you already have a PC) when commands on MUSH just need to be long - look at the syntax to write a bbpost; that's absurd to a newcomer. Every time I have to create a +note (which in many MU* is necessary if you want to purchase certain abilities or merits) I find myself cursing, and I've been using this crap for years.
These are all solved problems with a basic web interface.
You're right, a lot of this is solved with a basic web interface... But now I'm starting to think: Why can't this be solved using a telnet client? It might need to be coded as a 'per client' thing (at least as far as I'm thinking) but I think I might be able to figure something out sometime. If I get time.
You'd need a module added to your client (you're already using macros, this is a step or 4 further), but I think it can be done. At least for the +notes portion... Probably for the +bbpost problem, too. Click to launch the module, type in your message, hit enter, close the module... ? I'll play with Potato a mudlet sometime to see if I can get that working.