@meg said in Alternative Formats to MU:
@Rook One day, I will. But that day will be when I am much further along to where it isn't really fucking shitty when I start that thread and get a bunch of people not suggesting improvements or possibilities, but just 'this is a horrible idea; it will never work for MU*s and you are horrible for wanting a web-based UI'.
You know, I liken this thread to someone walking into a developer meeting and sitting down, raising their hand when the team lead says "We need innovation. What are everyone's thoughts on how we can spice things up, punch it up a little?"
There's going to be some pushback from those of us who don't immediately glom onto your vision. Someone's going to hand you a marker and say "Whiteboard this for me, I don't understand."
If you want to find allies in bringing an idea to life, you're going to have to endure that. It's no different than someone going into the Announcement forum and starting a thread where they say something as ground-breaking as: "I'm starting a MUSH where everyone gets Wizard bits, there are paid, professional Storytellers and it'll be free for the first 100 players to get through CharGen."
People are going to clamor with questions, nay-saying and demands to discuss how you plan to do all this without fundamentally changing How Things Work on the game. It's a fair and valid conversation to have when you're designing something new.
Conversation is needed to sow the seeds of any new idea, especially here. Someone has stepped up in front of the Shark Tank and proposes a New Way to MUSH. We? We are the Sharks. You are the one with the idea, and if you want buy-in, you have to convince at least a few of us that your (not @Meg specifically) idea has merit from a feasibility and viability standpoint. I think we have the opportunity/audience standpoints well laid out, at this point.
EDIT: Also? LOE vs ROI is a real thing.