Feb 16, 2018, 2:10 AM

@Seraphim73's approach to creating crews for T8S is actually ideal for the pack problem in a MUX setting: establish pre-set, open-to-join packs with territories, a specific scope and theme/focus/founding intent, and you can have the large, sprawling packs described in the books that are factions on the game, but are NPC-led at the alpha level.

You end up with border squabbles (which can be awesome) but less active land-grab territory PK crusades (which are way less awesome), you have active and ongoing potential for team-ups for crossover focus area issues or regional concerns, and you have the kind of internal politics (which are realistic and can be compelling as hell) that are far less likely in a 'we're all buddies so let's make a pack!' environment.