@thatguythere said in Social Systems:
@ortallus said in Social Systems:
What he is saying there is that social systems shouldn't be included because they're not used for the majority of situations where mechanical arbitration is needed.
No it is not, my first post in this thread (which you replied to in fact) was replying to someone who said that Social skills should only be used on npcs. And I said that would be stupid because it would make them horribly cost inefficient compared to physical that could be used on both.
I am very much saying that social systems should be used in all appropriate situations rather against PCs or NPCs.
Then I misunderstood your intent when you said put this in:
"My question would be if social can only be used on NPCs but physical can be used on PCs and NPCs and they cost the same , you would be doing yourself a disservice to not buy physical over social.
Especially because in most RP environments a well written pose describing IC awkwardness will win you more friends than a poorly written one describing social awesomeness, so you can follow the mechanical rules pose your low social stats yet get the full benefit of having higher ones except for the occasional use on an NP"
I suppose by the time I said that you claimed social skills were useless, I was being a bit hyperbolic. I also see your point in saying that they should be usable on PC's. I'll even agree, with a caveat:
It should be an opposed check. You roll your influence I roll my resistance, and then we find a score. We find out not a "Yes" or "No" answer, but now you've got a good gauge on how much Player A influences Player B.
It is then up to Player B to translate what that means.
If Player B is a power gamer that refuses to make reasonable choices and RP appropriately, he'll find himself out of people to RP with, and a reputation, pretty darn quick.
If Player B is willing to make compromises that make a great story for everyone involved, then he's likely to get lots of good RP.
But if I'm ever on a place where someone says "My character tells you to drop your weapon" and then rolls intimidate, and there's no force powers or magic or other hoodoo behind it? Then I'm going to look at them and wonder, "Can I beat them to the draw? What's the situation? How intimidated am I really by the smurf with a nerf bat and 20 charisma telling me to drop my weapon? Yeah, no."
And if that's breaking rules, then it's not the place for me. It might be the place for you, and that's okay. But it's not the place for me.
And that's ultimately the big kicker. You'll never please all the people all the time. Find a system that you want to play or run, and play or run it.