@bobotron said in Social 'Combat': the hill I will die on (because I took 0 things for physical combat):
If I blow out your kneecaps with called shots that are recorded by the system and you have Conditions or whatever from those, that should be no different than me making a successful Lies roll to get you to speak out of turn and reveal some type of information
Yes and no. To blow someone's knees out you at least need a gun and ammunition. To just say 'well, I lied to you, so give me the information' is like saying 'I use my Medicine skill to make you sick'. You've got to provide more than that.
And we haven't even touched the issue of how critical this piece of information is. What's the consequence of letting it slip? Embarrassment? Life in prison? I'm going to be much more resistant to releasing the information in the second case than in the first. So how does a system handle that? Allow the opposing player to set the difficulty? You're pretty much right back where you started with the bad actors able to set up their resistance unreasonably high.
Just to be clear, I am not a person who plays lots of combat monsters with no social skills. I'm not opposed to the idea of social combat systems that players can opt into when they want to compete (and maybe even compulsory social combat when there are reasonable limitations to what can be achieved). However, if you're going to argue for a social combat system that will force me to like your character while you act like a complete douche-nozzle then I'm going to argue against it, pretty much in the same way I would argue against a combat system that lets you heal someone while shooting them with bullets.