I'm not a coder. I'm never going to be a coder. So this is purely a thought exercise that I have been kicking around this past week rather than something that I am actively working toward. But I thought it might make for interesting discussion so here goes!
Now, I haven't played on a lot of games so maybe something like this already exists. But something that has always bugged me is how, with forward-facing stats, players invariably become driven to min-max their sheets. I'm a player who tends to role-play rather than roll-play and even I min-max almost out of reflex; like, I see numbers and I naturally wanna optimize how they are utilized even if I know I will hardly ever lean on them. And with +rolls showing the amount of successes, it becomes this race to see who has the most ridiculously high exceptional success roll.
Anyway. So. Back to this thought I have been kicking around.
I was thinking of a sheet that, instead of having a number of dots assigned to attribute/skills/whatever, it would be something more broad:
Low - Weak - Average - Good - Great - Excellent
So, going off WoD attributes, instead of dots, it would look more like this:
Intelligence: Good
Wits: Average
Resolve: Average
Strength: Average
Dexterity: Good
Stamina: Weak
Presence: Average
Manipulation: Great
Composure: Good
(I didn't worry about proper starting-dots balancing for this example; I'm just dropping in random designations)
Staff side of the sheet, there would be numeric associations but it would be a range, not just one number for each category (low =1, weak = 2, etc.). So something more like this:
Low: 0.01 - 1
Weak: 1.01 - 2
Average: 2.01 - 5
Good: 5.01 - 8
Great: 8.01 - 9
Excellent: 9.01 - 9.99
This way, players have a sheet that is less about numbers and more just a guideline of 'you are good at this thing' and 'you are not so great at that thing' and can use it to steer their RP. +rolls would just tell them that they failed, they succeeded, they exceptionally succeeded rather than spitting out exactly how many (I'm still trying to work out how it would work when you are rolling against another player; I'm guessing it would involved MATH)
I dunno. Would people just HATE this? Would they still find a way to min-max? Do people like min-maxing and would be endlessly frustrated if they couldn't? Should I just go to bed and stop typing at 2:17a on a work night?