Feb 28, 2018, 9:29 PM

@kanye-qwest said in Game Design: Avoiding Min-Maxing:

@faraday said in Game Design: Avoiding Min-Maxing:

especially when systems throw in a lot of skills that everyone should have to some extent, like Athletics, Persuasion, Awareness, Driving, etc.

Wait, why should everyone have these, though? People don't all have these skills. Like driving I get, imo you should be able to be fine driving a car baseline but maybe you aren't a stunt driver or a getaway driver or a street racer unless you invest in that skill.

I mean, that's one of the big questions about "so what do these skills on my sheet mean."

Does Athletics 0 mean "rando with a desk job" or "gets winded walking from the couch to the fridge"?

Does Persuasion 0 mean "baseline conversationalist" or "tongue-tied off-putting weirdo"?

Does Drive 0 mean "can't drift" or "can't drive"?

Does Awareness 0 mean "takes a couple minutes to find Waldo" or https://youtu.be/mqQ8Y9Sjp7o?t=1m ?