What's missing in MUSHdom?
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More comic games yo
Oh look. Another one just popped up. Nevermind
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Population isn't a great metric because like if there's a MU with 15 people on it that all are having a blast and having a wonderful time, I think that's a waaaaaaaaaaaaay healthier environment from 150 addicts that all hate one another's guts and play purely out of spite because quitting is admitting that their nemesis has won. I've been fortunate to avoid that kind of toxicity, and I really think that should be the goal far more than population numbers.
But I do understand wanting more games that represent what you wanna play. We'll release a public repo of code eventually, and I dream of eventually making starting and running a game accessible to the point of a single executable and a Make Your Own Mu startup utility. Faraday has done really impressive work in getting closer to that with Ares, and it's no surprise that FS3 is incredibly popular. The fact it seems to keep being used for things she specifically recommends against and never designed it for is simultaneously extremely complimentary towards her contributions and a pretty pointed lack of other people helping out.
And that goes back to the original point of the thread, as the OP was offering to create something. I think it is counterproductive to ever tell a creator, 'I don't like what you're making, you should do this other thing instead', whether that's a code base, a theme, sandbox vs storydriven or whatever. If they want suggestions, they'll ask.
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Cool story, bro.
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Stop trying to inject humor into my disaffected hipster shtick.
Naw, I’m kidding, this has become pretty funny.
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@three-eyed-crow
To me the code base issue is not really a culture one but a cost one for me as an end user.
For me the main draw is the RP and the various bells and whistles don't matter, once a game can handle +roll <stat> and show me the result I am good with the code support. So games that I have to learn a different command structure for induce a cost (the time spent learning) with no corresponding benefit since they do not add to the main draw.
Back in the dark ages I learned the commands to play on MUSHes and at this point that is what I stick with. This is not to say anything against other code platforms but I am not going to bother to learn a new structure until there are not viable options with the old one. I am the same way with video games as well. I will be loyal to the playstation line for as long as it exists because that the the controller I know and use without thought where hand me a x-box controller and say his the A button or whatever a button on it might be called and I look at the thing confused trying to find the correct button.