May 5, 2018, 8:46 AM

Like a couple of other people have said, Champions gives you a lot of freedom. Unfortunately you pay for that freedom with some complexity. I personally am an enormous fan of the Hero Game system and don't mind the complexity but I know it isn't everyone's cup of tea. It is more than just a pure combat system as it has a nice selection of skills including certain skills that can be purchased multiple times with different 'modifiers' such as Languages, Sciences, and Professional Skills.

I'm not sure why people are saying to throw out speed. They seem to be saying that will mean everyone gets an action, but you're suppose to start most combats on Phase 12 when just about everyone has an action, so that doesn't quite make sense to me (I believe people with Speed of 1 don't get a Phase 12 action but Speed 1 is slower than your average innocent bystander).

A couple of observations:

  • Look at ChampionsMush to get an idea how to try and make characters somewhat balanced with one another. I don't think their mechanism is perfect but when I played there (N.B.: this was probably 5 or 6 years ago so they may have changed some) it seemed to do a good job.

  • Be aware that the system was built by a person who was a huge fan of Marvel comics and it will support that style best. Characters like the Hulk and Thor have massive Strength stats (like 75) but in relative terms they will work. Someone like Superman who can lift ships weighing hundreds of thousands of tons would have Strength of around 125-150 which will cause problems.

  • Don't be afraid to veto/limit powers and modifiers. Duplication or Summoning when lots of duplicates are created (or creatures are summoned) will grind everything to a halt for everyone but the one player. If you're going to allow it you probably want a fairly low limit to how many duplicates can be created for reasons of playability (again, look through the rules for ChampionsMush since they've dealt with that). You might wish to restrict certain other powers for thematic reasons. Faster than Light Travel is not particularly unbalanced but you may not want a campaign where people can easily bop around the solar system. In a similar vein it isn't terribly expensive to purchase movement powers where a character can instantaneously accelerate to many times the speed of sound. If you want people to do that it's fine but don't feel obligated to allow everyone to do that (because as soon as one person does everyone else will buy it) just because the 'math works'.