Best Superhero System for a Mush?
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No matter what system, if the point buy can be imbalanced and min-maxed, it's going to be difficult on the front end. That's a great deal of the problem with most superhero games I've seen, including my current favorite, Cortex.
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@bobotron Yup. It's up to the Staff to decide if it's worth it or not. Personally, I think that it is worth it, YMMV.
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This is absolutely random, but one of the things I really liked about Aberrant (and maybe other systems, honestly, superhero systems aren't my forte) was that the speedster Quantum Powers and Mega-Dexterity operated independently, and there was a definite difference between super travel speed (get from A to B quickly) and super movement speed (everything you do that isn't going from one place to another, including punching, kicking, etc).
Aside from prophetic/temporal manipulation powers, super-speed is often the hardest to figure out in games because of how ridiculous it can get.
Honestly, for speedsters there should probably be three types of super-speed: travel, movement, and combat, and they should each influence each other, probably, but they should be accounted for separately for system purposes.
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Or just remove speedster as one of the viable ideas.
Super Speed in DC Heroes is basically the magical concept of getting things done, and that's pretty much how everyone else uses it. And people will argue that while they can place their finger the same place a million times a second to melt or press through steel, at the same time they won't explain how they manage to breathe a million times faster but not use up the oxygen in the area. Applying any sort of "logic" to it doesn't work, it needs a writer to make it interesting and somehow challenge the speedster.
Watch Quicksilver in X-Men: First Class.
Watch Superman in Justice League.Now how does anything ever challenge that level of speed? They have what ten, twenty times the actions of a usual game inside a single second where no one can perceive them, search every place and everyone for items and get prints and dna samples and read all of the known case history on a given issue at the same time?
I know its just fantasy, but people try to apply logic to it, and it's not just a slippery slope, it's a slippery cliff face. I worked with it for years, and a good player will restrain themselves, but the idea of being able to do everything faster than people can see is just a game breaker for being involved with anyone else, or presenting any challenge.
I'm still good with people having movement powers that can make any turn instantly, and super sonics speeds without creating sonic booms. It's just the idea of extra actions, and any logic linked to it.
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@bad-at-lurking said in Best Superhero System for a Mush?:
Icons and the dX system used in Silver Age Sentinels and The Authority come closest to that for me. I understand M&M has a lot of fans, but it is hobbled by the d20 heritage that honestly seems far too complex for a superhero game to me.
Though to be fair, the former does borrow a lot of concepts from Fate, which makes it less than ideal for MUs. As much as Aspects and such should be great for online play, they depend on a cooperative spirit among players. And good luck with that when running an open game.
Haven't gotten through the thread yet, but Silver Age Sentinels (along with BESM) is one of my favorite generic systems of all time.
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Thread necro because I just discovered a game called Prowlers and Paragons. It's a pretty neat little system from what I've seen so far. Kind of a decent mix between narrative style and crunch. It's D6 driven but not necessarily in the way one might thing (everything is rated in D6s , you roll your rank, even numbers = a success, dice also "explode" on a roll of a 6). My wife and I whipped up some characters last night and had a decent time punching bad guys in the face.
I wa just wondering if anyone else has experience with this game? It's crazy cheap, $5 on drivethruRPG.