Interest check: WH40K Only War
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@magee101 said in Warhammer 40k?:
Sorry if this isn't the correct board to put this on, but is there any Warhammer 40k MUs out there? Personally I love the Only War tabletop system the most as it focuses on the ground grunts more than the spesh marines and think it would work well on a MU setting since it's more about day-to-day living in the military (similar to Battlestar Pacificia if anyone remembers that Mu) If there isn't any warhammer games out there would there be enough interest in one in the community for someone to develop one?
So this was my first post to MSB two years ago and it had some interest behind it at the time. I am more able as a GM and more willing to learn coding as needed to get this going but I still am unable to be a host creator. So MSB community, you have a GM that is willing to learn coding if need be to get a WH40k going. How much do we want one?
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40K will always have a special place in my heart. I loved my lil miniature army when I was a kid. I'd probably check it out if nothing else.
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I too would check this out.
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I already have a premise and setting I think would work well for MUSH.
The Icarus, an Apocalypse-class battleship, forever moves forward through unknown space. Its mission, to find worlds useable by the Imperium, quell native species and leave behind a beacon so that its sister ship The Osiris can come along and begin building upon the planet. A crew of just over 1 million with a volunteer regiment of 100 space marines from various legions. A generational ship that has been traveling amongst the warp for two hundred years.
You were born upon this ship, you were trained aboard this ship, and you have conquered worlds in the name of the Imperium while flying the regalia of this ship. Your brothers and sister within the Imperial Guard always by your side.
Bound for a new world, the Icarus navigates the warp when suddenly the Navigator screams out and perishes within his chambers, and the ship goes into red alert as it is swept up within a Warp Storm. The ship is wracked and assaulted, pulled out of the Warp. Heavily damaged it is caught in the gravitational pull of the planet within this system. The Icarus is lost, but the hands aboard thanks to the captain and his heroic fight with the crippled vessel are able to mostly make it to escape pods, equipment is jettisoned low in the atmosphere. You watch through the escape pod window as the Icarus plows through the planet's atmosphere and the last words of the Captain are broadcast before contact is lost "For the glory of the Emperor, Icarus shall conquer one more world with her dying breath!"
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I'd suggest hunting down the people who played TGG, or "The Greatest Generation", which was a high mortality World War game. These are probably your target players, so it might be worthwhile identifying them and asking them what policies worked best for them in terms of risk/pc death.
Only War will not work well without lots of risk and potential PC death, so you'll want those policies spelled out to wave off the people who get upset about dice resolution, negative consequences, etc.
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Can O play either a purple ork or a robutt spehss aegypshun?
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I would definitely be interested. But I have to wonder how many players would really get into the "we're cannonfodder and we're totally okay with that because we've been indoctrinated as such for generations upon generations" feel of the 40K universe.
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I love the 40K RPGs that FFG put out. I could be down for this depending on the setting. Going up against Tyranids or Eldar or Chaos could be awesome.
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Also, for those interested, Miniature Market is having a massive clearance sale on all the old FFG Warhammer stuff.
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@seraphim73 honeslty I feel that we can cater to both style of players by doing other games have with multiple levels of danger tagged to events, i do want to see slice of military life style RP as well as classic tabletop feel encounters. Also because of the setting you dont need to be a wh40k ubernerd to get involved I dont think so we shall see. If I can find a benefactor to help kickstart this project I think it could do quite well
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@zombiegenesis a wide variety! If you read my second post I have set the game on an unknown planet beyond fhe edges of known space
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@ghost said in Interest check: WH40K Only War:
These are probably your target players, so it might be worthwhile identifying them and asking them what policies worked best for them in terms of risk/pc death.
The CG in Only war was a bit complicated for a meatgrinder. If they had an autogeneration or a couple of preset sheets system, that would go miles for a high turnover game.
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Quickest way to turn me off of WH40K is make me play a boring Imperial.
I'd rather have something like The Greatest Generation, where there was shifting battlefields, alliances drawn up, broken, etc.
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@lithium This project, if it I can get it off the ground, would not be a static MU*, but it would have moments of calm to allow for those slices of life. I very much plan to have it run something similar to like Pathfinder's Adventurer's Guild except on a self contained MU
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@magee101 It's not about slices of life. It's I /HATE/ the Imperium. I hate Space Marines. I hate the Imperial Guard. The only faction I moderately like has been so abused in fiction that I wouldn't dare to try and play one on a MU, and that is the Sisters of Battle.
In Warhammer 40K, I am an Eldar person. I love the Eldar. I love their lore. I loved them even when they sucked back in the rogue trader days through to 5th edition. It wasn't until the tail end of that edition that they got strong.
Now they are stupid strong, but I just /love/ the Eldar.
Why do I say all this? Because people who are familiar with current meta WH40K will think I am just a bandwagoner.
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@magee101 I was actually more concerned about the "feel" of living in the 40K world, rather than actual lethality levels. Because it is really, really, really not a good place to live, and Imperials in particular are highly conditioned to ignore this via massive doses of propaganda which twists their worldview pretty spectacularly.
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@lithium The horror of someone thinking you're on the bandwagon.
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@lordbelh Sometimes, yeah, it can be insulting.
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@lithium At first for the moment just working on Imperial Guard. I need to do more research on the other WH40K systems and see how easily they are implemented. I'm not sure how I'd implement other races just at the moment but thanks for the clarification and it's something I can think about to help make the game the most appealing to everyone that wants a WH40K experience.
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@lordbelh said in Interest check: WH40K Only War:
@lithium The horror of someone thinking you're on the bandwagon.
I wouldn't say I thought 'she was on the bandwagon' I would say I thought she was talking about a more 'dynamic' type of game and wanted to address that yes I plan on this WH40k game to be a dynamic style game rather than a static setting in which mostly/only the players form the world around them.