Jun 5, 2018, 5:32 PM

@faraday said in Earning stuff:

@coin said in Earning stuff:

I am also referencing games that are probably much larger in the terms of player bases, where not everyone can be part of the big plot in a way they find meaningful.

My intention was not to be demeaning, so I'm sorry if it came across that way. I'm just pointing out what I believe to be a fact that you yourself alluded to first - if the players are coming to a game with an expectation that the game can't fulfill, then there are going to be issues. That doesn't mean the players "have issues" or that the game sucks - it just means that there's a mismatch of expectations that's going to cause strife. Setting clear expectations can help.

Personally I see that a larger percentage of players want the "heroic style" versus the "everybody's a supporting member in the overall game story style", so I think games would save themselves a lot of headaches by catering more towards that mindset. But that's in no way implying that folks who cater to the other mindset are doing something wrong.

The problem is that not everyone understands "heroic style" as "everyone is heroes," which is my point. A lot of people are coming from experiences and searching for something that means they can be special within the world they are immersing themselves in--if everyone is special, then no one is, and that doesn't fulfill their expectations.

Also, and I guess this wasn't clear in my initial post, these aren't things I believe are conscious; they're unconscious expectations, and when they aren't fulfilled, the frustrations manifest and the causes are misattributed.