Jun 2, 2018, 6:31 PM

@coin said in Development Thread: Sacred Seed:

@lithium said in Development Thread: Sacred Seed:

@coin It does look like there is some overlap, like with the air thermokinetics and the water ice seeded. Both deal with changing the temperature of ambient particulates. Air and the water moisture in the air... which amounts to almost the same thing.

I don't really think overlap is a bad thing, personally. Also, you're looking at it from a physics point of view "raising and lowering temperatures" but this is magic--ice is ice.

I think it's important, when dealing with the classical elements (and thus magical elements) not to get bogged down over what it all means if you're talking about actual, real physics. Ice is ice. Cold is cold. Yes, ice is cold, but cold is not necessarily just ice. Some effects might overlap, some might be similar but with variations, etc.

Avatar, Exalted (Dragon-Blooded), Codex Alera, Legend of the 5 Rings, etc., they all have elemental stuff, we're probably pulling from all of it consciously and unconsciously.

Also, we're not making the elemental powers like Mage Arcana/Spheres (which was honestly my original intent) but rather limiting them to Techniques/Effects (like just Rotes, or Charms from Exalted). So if an effect makes sense for an element, it'll probably eventually get worked out.