@tinuviel said in What's out there now and what has been attempted? A codebase discussion.:
@faraday said in What's out there now and what has been attempted? A codebase discussion.:
But for folks like me, the Evennia team, and @Kumakun who are investing in design for the next generation of platforms - I should hope so.
Sure. But if those future plans aren't aimed at us... why ask for our input? Not aiming this at you fara, but at the thread itself.
I think because there's an implication that we want fresh blood in the community. And for folks who have grown up never seeing a DOS prompt and who find laptops that don't have touchscreens frustrating, SimpleMU (or Potato, or Atlantis, much less tinyfugue) is not a friendly or intuitive interface. This isn't to say everyone new is going to eschew traditional clients, but it lowers the barrier to entry if you don't require them.
I'm personally loathe to leave behind Atlantis myself, because I like how my spawns work, and I hate having a separate tab in my web-browser open for every world I'm on, and so on. And most web-clients don't give me anything better than I can already get with a local interface. (Plus, Evennia has a screenreader
setting and a strict 'all stock code must be screenreader friendly' policy, which are much easier to enforce over a plaintext interface than a web-one.)
But that doesn't mean I don't want web integration to make it easier for others to join in. Plus, there are a lot of things I think I do prefer to use on the web: bboards, mail, +job systems, etc. This is why my stock Evennia toolkit I'm building has a strong focus on web integration.
Faraday's ideas for how 'scenes' can work—a web interface sort of like Storify rather than a traditional web-client, but still supporting a traditional plaintext interface for old-school users—are a good example of a place that feedback from existing MU*ers can be valuable.
After all, even moving forward, there's a desire not to completely leave behind the people who are already in this hobby, so there's a desire to see what people think of new ideas.
Now, if people don't want to invite in new blood, or don't want to make games more accessible to people, that's fine; this conversation probably isn't for them. But there are a lot of people—the folks working with Ares or Evennia, the Penn and Rhost teams trying to graft web integration into existing servers, etc.—who want to find the way to not just leave behind existing players, but to bridge the gap so there's continuity between current MU*ers and RPers who are just coming into the hobby.
And I think that's what this conversation is about, and why it recurs so often around here.