Dec 11, 2018, 1:27 AM

@sparks said in Constructive (keyword) Criticism of Arx Systems:

  • I would like people who are high in prestige to have a chance to throw their weight behind societal trends in some form while they're in the limelight, but I'm honestly not sure how; we don't have a good 'social trends' system or anything like that, and trying to add one would be a horrible headache to maintain. This is the one I'm really stuck on. Sure, we could have them lend their weight to an org and give it some benefit by making that org the 'in thing' for one or two weeks, but as soon as there's any meaningful mechanical benefit to an org—like income, or resource generation—I currently feel like that's just going to circle back to this frothing "now it's necessary to grind prestige or else you're doing it wrong" mentality, which isn't what we want.

It could work if it was designed to be completely unmaintainable and once the org falls out of the trend, it can't come back into trend for some amount of time (a few months?). It would create some pressure on the org to maximize the gains from their time in the sun, but not more so then the pressure to maximize the gains from say Grandeour during a week someone made massive gains.

@sparks said in Constructive (keyword) Criticism of Arx Systems:

  • I would like people who are high in prestige to have at least some benefit at the market while they're high in prestige, because a merchant can go "this celebrity shops at my stall!". (Think of Mass Effect; "I'm Commander Shepard, and this is my favorite store in the Citadel!")

To me that sounds like something that's accomplished to a significant degree by the prestige gains on the designer from modeling. Currently weapon/armor designers get somewhat left out of the idea of being famous for their work, maybe they should get fame whenever someone wearing their things get fame from other sources?