@Taika said in City of Shadows:
There's no particular theme, per se, but the game itself will be -very- cross sphere. I expect to see packs, coteries, cabals, and the like with lots of cross-sphere tie-ins. The overall feel I'm aiming for is 'tense cooperation'.
You don't need a particular theme; in fact very WoD MUSHes with a very specific theme have survived their first few weeks as staff struggled to enforce their vision of how things should work versus players trying to run a multitude of things they're interested in.
What you need - IMHO, of course - is stuff for these players to do. To rephrase it - if you just open a sandbox WoD game, no matter the code, and expect players to form alliances and run/get involved in plots on their own initiative you will almost certainly watch a very familiar pattern unfold as the MU* runs through an initial but brief window of high activity ("Yay, I have a new PC!") followed by a mixed bag of enthusiasm and apathy based on whether people find dancing partners ("Yay I found a great person to play with" / "Boo I'm sitting in a room alone and I'm bored") followed by inactivity when even the enthusiastic finally look around, see nothing else happening, and drop off themselves.
You guys sound like you're doing a lot of work, and it's a shame not to protect it by making sure the game retains is players. Find people ahead of time who'll run plot, incentivize the hell out of it. Give reasons for PCs to mingle that aren't just a wiki page somewhere, create IC politics for the PCs to be each other's allies and antagonists. You don't need a theme for that but you do need folks willing to get their hands dirty for a while to create and maintain intrigue until it has its own momentum.
Just some suggestions.