Accessibility in gaming
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Evil Hat just produced this and while it isn't perfect it might be useful to some games to think about.
I couldn't find an appropriate thread so...
Jin
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@JinShei said in Accessibility in gaming:
Evil Hat just produced this and while it isn't perfect it might be useful to some games to think about.
I couldn't find an appropriate thread so...
Jin
There might be stuff in the Game Dev forum!
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@JinShei said in Accessibility in gaming:
@Auspice @Ganymede move me again? Forgive me my error, for I have sinned
lol, I mean, it can fit here too! But I more mean there might be threads in the game dev forum that suit this (if you'd been hoping to tie to an existing thread).
(it's also a newer forum so I know it gets missed a lot) -
@JinShei said in Accessibility in gaming:
@Ganymede move me again? Forgive me my error, for I have sinned
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Interesting topic. I didnt know anyone mushing with accessibility issues related to blindness (ex: text to speech\vice versa) but I imagine that mushing is excellent for deaf people and tabletop/skype is a lot better for blind people. I have seen color-blind people griping about the use of specific ANSI colors on mushes.
Good on Fate for coming up with a book on ways to help keep us gamers gaming.
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@Ghost said in Accessibility in gaming:
Interesting topic. I didnt know anyone mushing with accessibility issues related to blindness (ex: text to speech\vice versa) but I imagine that mushing is excellent for deaf people and tabletop/skype is a lot better for blind people. I have seen color-blind people griping about the use of specific ANSI colors on mushes.
Good on Fate for coming up with a book on ways to help keep us gamers gaming.
Get Lamp is a documentary about text-based adventures (Zork!) and their history, how they still persist modern day, etc.
They interview a few blind users. It was very interesting to consider when I was in my game design courses in school. Because while text-based adventures present a very approachable form of gaming for the vision impaired, they also present difficulties.
Why would a blind user even consider 'get lamp' as a puzzle solution, for example?
So while it's a very approachable medium, there are also logic dependencies to consider.
(I've known one blind MUer over the years. We all made a helpful effort to help him discern between words. When the SW prequels, came out, for example, we often made sure to say 'Darth Maul' vs just 'Maul' since maul and mall sound the same on a screen reader and context could be weird.)
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I met someone at The Reach who used a reader, which I only found out about because we share a very stupid and dorky love of horrible joke names (like Colin Forsecs for example) and spend a lot of time cracking each other up with them, and she told me she loved hearing them on her reader.
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There have been at least a few blind players on Arx I've heard about. The code staff actually made some nice updates after some made some suggestions about ways to improve the screen-ready experience, which was v nice.
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MUDs and MOOs tend to be a lot more reader friendly than MUSHes, depending on the game.
I've played at some that have auto-pathing, desc-simplifiers, and simplified stats for screen reader use.
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@Admiral discworld mud has some accessibility settings that makes screen readers more useable. I knew a number of blind players there, including one coder!