Nov 18, 2019, 7:27 PM

Yet, I regularly see complaints about banned players sneaking back into games, constant hunts for banned players where innocent players can't log in due to using the same vpn service, and the harsh reality that there's really no central database of players banned from the community itself.

This is another argument for leaning towards newer technology, such as IPTables, and creating connection schemes for your MU to operate on a whitelist of "known OK" users.

In theory, getting access to the player zone of a game could involve everyone being forced to user guest-only accounts until approved, and then after approval being allowed into the whitelist of approved connection addresses where only known entities are allowed.

Public shaming is popular because it assumes that if you break the will of the user to no longer want to attempt to partake in the community that they'll stop, but we see some players take the alternate route of stalking and skulking about.

If you had more control over a whitelist like IP tables, you can make people stay away.