So I've been working on a Star Wars game set in the Old Republic era and it's moving along. Initially I was just going to keep it private because of some of the design choices that were made with how the FFG Star Wars system was implemented but myself and the other players involved think it might be fun to take the game public next year.
So, my question is centers around how open people would be to a modified Fantasy Flight Games(FFG) Star Wars system. I'll list the big changes below.
The game itself would be running on Ares, which is important to know for some of the changes we'll be discussing.
1: The first major change centers around talents. Talents have been changed from the talent trees in the core Star Wars games to the pyramid system found in the core Genesys system. This was done mostly because there was already a core FFG plugin for Ares ready to go. I did go through each specialization to re-tier the talents to(hopefully) create a balanced and fair character progression system.
I like this change because it makes it easier to modify specializations and I honestly find the pyramid system easier to follow than the Star Wars talent tree system. I think players will have an easier time customizing their characters using this system as well.
2: The second major change centers around Jedi. I've opted to use the system presented in the Clone Wars source books to represent the Jedi. Instead of a number of Jedi careers with 3 specializations each we have the Jedi class with the Padawan, Knight, and Master specializations.
Personally, I never liked the system of Jedi careers presented in the Force and Destiny RPG. I think the Padawan/Knight/Master system more accurately represents the movies and other source material. I've also kind of included it in our theme. I'll try to keep it brief but I'll explain below.
The game takes place after the Mandalorian wars so the galaxy has known nothing but war for 20 years or so. A lot of what it means to be a Jedi has been lost in that time. An entire generation of Jedi have been born and thrown into war without proper training. Secrets have been lost but that also means they can be found again. Want a talent from one of the dropped Jedi specializations that we don't use? Create a plot to rediscover it. We think it could add a lot of fun and depth to Jedi RP.
3: The final major change is that we don't use things like Obligation or Morality. We found those work great in tabletop with a small group but we thought they could get muddled on a larger game with 10 or 15 active players.
I know this doesn't go much into theme but that's not really my concern at the moment, I very much like our theme. I'm just wondering if people would play at a Star Wars game using the FFG system modified as I've described above.
Thanks in advance for the feedback.