@Dillinger said in Interest in Cyberpunk MU*?:
I like Laughing Man type hacker based psionics like I think was mentioned.
No doubt. I think GitS is totally fair game. In the end, we're all deaf mutes.
@Ominous said in Interest in Cyberpunk MU*?:
If I can run a megacorp that fries the brains of hackers like in Android: Netrunner, I will be happy.
Yep, for sure. Black Ice ftw.
So, my larger take away from this thread so far is that Cyberpunk has some uncomfortable themes (humanity loss, for one -- discomfort in Cyberpunk is definitely a feature, not a bug), and there have been some hard passes, but a number of you would find it fair game.
Are there any objections to the Interlock/Fuzion d10 system itself that seems to be riding along w/ the current CP Red variant of the game? What's been shown so far, at least? Is there anything about that system that makes it fundamentally unfit for a MU*?
My own bias is that there are some sweet spots around either crunchy systems that work well in a MU* and super free-form systems that work well in a MU*, while tapioca mush with some infrequent grapenut crunch can wind up with non-uniform rules applications, and the subsequent hate-and-disconnect fall-out when player expectations vs outcomes aren't aligned due to a lack of consistency can be a negative -- does that make sense? That question could actually be a thread unto itself.