@lotherio said in What is a MU*?:
I do consider it progression. Something newer, something fresher (to quote Jack Skellington); next gen.
Yeah but at the end of the day, a name is just a marketing tool. It's telling the consumers what to expect.
The very first version of Ares - which had no web portal - was virtually indistinguishable from PennMUSH to a player (on purpose). Some players thought it was PennMUSH. They don't care how the code is loaded behind the scenes. They care how they play the game.
You could use a PennMUSH server to make a MUD. You could run a MUSH-style game on TinyMUD. For me the game types are more about the player experience than the underlying tech. And since no two MUSHes (or MUDs or MMOs or video games in general) have exactly the same player experience anyway, there's some inherent variation.
But again, that's just me. There's no universal definition.
@ominous said in What is a MU*?:
What about Asheron's Call where the actions of players did affect the story on minor levels?
You're still not writing the story, you're participating in it. The story is already written by the game designers. It's the difference between writing a novel and reading through a choose-your-own-adventure story.