Nov 16, 2021, 1:01 AM

@il-volpe

Ok. Sure.

But the difference is, there's no Writer's Room on a MUSH plotting out every single thread for every single character. The tailor is the most interesting character because he was custom-designed to be that way. Bashir feels so shoehorned because he was shoehorned, and other than that only had the fact that he was hot and smart going for him. A mile wide, and an inch deep.

There is not even the remote equivalent of a thing like that on a MU. There is no central authority planning out every single thing that a character will do, say, and experience in combination with all these other characters.

So making a character like a tailor and expecting, as if by magic, someone to figure out a way to get him from the dressing room to the dungeon depths is not only a little unrealistic given the logistical difficulties on a MU, but even actually a little entitled. It assumes that someone else is going to do all the mental gymnastics necessary to flip the story around in such a way, including every other character in it, to not only make it possible for the tailor to participate in the dungeon-delving, but to also give them a time to shine -- somehow. No matter how ill-suited they are otherwise to dungeon-delving.

That isn't fair to the gamerunner. That isn't fair to the other players that have made characters that can flow into their specific parts with minimal resistance or disruption. It is your responsibility, as a player, to at least attempt to create a character that isn't going to make an inordinate amount of work for anyone else. Or to find someone willing to do that work for you. Nobody should simply expect it of anyone else just because you're there.

A MU isn't nearly the same as a season or nine of a television show. They have very different distributions of resources, and very different creative control methods. You cannot expect them to be remotely similar, or be able to employ the same mind-boggling logistics that it takes entire teams of people months to storyboard for in a relatively static environment.