Wheel of Time MU*
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The Age of Legends would be fun as fuck, but it almost ceases to be a WoT MUSH. Which might be desirable, though with the newly renewed popularity of the property due to the series it'd be nice to see something that follows it more closely.
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@three-eyed-crow Yeah. I think that an Age of Legends MUSH... you might as well just make it a sci-fantasy original theme MUSH. There's not enough information about it to be useful, but there's enough to leave hang-ups.
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@seraphim73 You'd also lose the building blocks of some really cool WoT elements. The Aiel, for starters, the tainted and/or newly restored male channelers making everyone around them feel uncomfortable, etc.
Anyway I'll wait to see if an the owner/coder combo show up in this thread (assuming they want my help, of course) else back to lurking. Realistically it'll take something like this to pull me back into MUing if anything can.
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The AoL comments are completely fair. I think post Last Battle is fucking ripe for all kinds of shit. What do the Aes Sedai and Asha'man get up to now that Saidin is cleansed? What do the nobles of the world do? How do the everyday people get by now that everything is still in upheaval?
I'd play the shit out of this.
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@popes said in Wheel of Time MU*:
The AoL comments are completely fair. I think post Last Battle is fucking ripe for all kinds of shit. What do the Aes Sedai and Asha'man get up to now that Saidin is cleansed? What do the nobles of the world do? How do the everyday people get by now that everything is still in upheaval?
I'd play the shit out of this.
Probably nothing good.
***=NSFW content***
click to showThe end.
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I would also love the post Last Battle period. It would be a good point to allow all the people of the world to be in the same places so there's no "But they're not even here in the books yet" griping. Plus we'd more or less do away with the weird sexism in the books with male channelers. Maybe not entirely, but it'd be interesting to see how they would adjust to being considered equal to female channelers now.
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@girlcalledblu said in Wheel of Time MU*:
So the question is—do you focus on the years before the books? Do you venture into the after the Last Battle (wtf does that even look like)?
I like the "alt universe" version that puts the game back in the era of the books, but none of the PCs exist, and the Dragon is still out there. It just leaves the problem of men not being able to channel...
...but I think that's one of the cool thematic aspects of the world anyway.
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@krmbm I'm also a big fan of the Mirror Universe Method. Either replace all the book characters (including random nobles), or just remove the Dragon and his friends and see how things run with the PCs in place instead.
I also enjoy the Zeppo Method (most often used in Star Wars) where major events of the canon still happen -- to a point -- and the PCs are tasked with enabling those things to happen. From the Star Wars perspective, sure, Luke's going to blow up the first Death Star, but the PCs have to steal the X-Wings that Red Squadron flies, have to destroy an Imperial scouting mission to Yavin IV, and have to defend the temple after the Death Star explodes.
In either case, the canon events shift subtly based on PC actions, but they still stay close enough to canon that the setting is recognizable if someone who knows canon joins the game a year or two later.
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A year or so ago we were in development phase of a wot game and an idea that was voiced was doing a mirror universe where the dark one tainted both saidin and saidar. The taint wasn't complete though so men and women could both channel cleaner OR end up going mad
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@seraphim73 said in Wheel of Time MU*:
I'm also a big fan of the Mirror Universe Method
Yeah, but Cuendillar did that, and it felt like you eventually just kind of pad events to avoid the Dragon rising and the Last Battle ensuing. I feel like you end up in this weird holding pattern that feels awkward and forced.
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@girlcalledblu Yeah, you definitely need lots of ongoing storylines (not just singular events) to make up for the lack of canon plot. In some ways it's even worse than in an original theme game, because players who know the canon plot want to see things just as cool as that in the world. But if you try to replicate the canon plot in your mirror universe, you end up with expies and too-familiar plotlines with the serial numbers filed off (and most of us aren't as good of writers as the folks who get paid to do it).
I generally think that if you want to do a mirror universe, you've got to have several game-wide storylines plotted out, and have to have enough storytellers prepared to run them. Granted, that's about the same as an original theme game, but you'll have players who know the setting at least -- and that can be both good and bad (they can help run events, but they'll be more judgmental because they're expecting something like canon).
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@seraphim73 Remember the alternate WoT storyline we ran on Tyme for a while, with the Tai Sedai?
I think it was fairly successful in terms of buy-in, but it's hard for me to really judge that since I ran it. I wonder how that would work out as the core of a MU* metaplot for longer.
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@arkandel said in Wheel of Time MU*:
Tai Sedai
My theme limitations are showing-- Tai Sedai?
Also, @Seraphim73 -- I get that, which is why a post-Last Battle does seem interesting because canon happened; we can all say canon happened, but what comes next is a bit more open to PCs to craft/create. I admit, that sounds like a really cool time period to pick up with because everyone can agree to established canon, but also have this sense of wide-openness that comes from stepping into the aftermath of something.
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@girlcalledblu said in Wheel of Time MU*:
@arkandel said in Wheel of Time MU*:
Tai Sedai
My theme limitations are showing-- Tai Sedai?
You won't find that in theme, that's for sure.
At some point during Tyme's heyday we had the bright idea (?) we should run an alternate timeline where Lews Therin Telamon had taken over Rand's mind and had established a new order of both male and female channelers.
At the same time we allowed players to respec freely, using all of their XPs to roll new characters of any type without needing to go through the - very draconic by today's standards, and very time-consuming in real time - steps of needing to join a guild and work their way up to full rank. This was done under the understanding the new timeline was temporary, and that at the end they'd be able to return to their normal mains or if they liked the new PCs instead, we'd find a way to convert them to the mainstream timeline.
It seemed like fun - but again, that's because I drove it, and obviously that makes my perspective pretty subjective. I don't recall how long the whole divergence lasted, either. Maybe for a couple of months?
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@arkandel said in Wheel of Time MU*:
At some point during Tyme's heyday we had the bright idea (?) we should run an alternate timeline where Lews Therin Telamon had taken over Rand's mind and had established a new order of both male and female channelers.
Fascinating! I think I do remember @Seraphim73 mentioning that.
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@arkandel I remember it. As someone who wasn't into the channeling side of things until the last couple of years of my 20 years on WoT games, I thought it was a kind of bleh way for male channelers to avoid the most interesting thing about being a male channeler. Granted, I'm also the weirdo who RPed through a male channeler rotting and going mad and enjoyed it greatly. (The Tai Sedai were a homebrew concept of 'True Servants' who were mixed male and female channelers from, as I recall, a mirror world where Saidin was never tainted by the Dark One.)
For me at least, part of the fun of playing in many established canon is the ability to interact with events and/or characters that I remember from that canon. I wouldn't be particularly interested in a Post-WoT WoT game, because it wouldn't feel like WoT to me. Strangely, The Golden Crane's setting still feels like WoT to me, even those it's before the books -- probably because it still has the same 'realities' of the world.