NeitherlandsMUSH - A Magicians/Brakebills Adventure
Set many years after both the book series and the television series, it seems that there is a new crop of students entering Brakebills. The exploits of Quentin, Alice, Eliot, and Janet (we use the original name) are most certainly legends to the students entering, who hear of otherworlds, the fountains, magical creatures, and kings and queens.
But all is not well in the world of magic. Something is coming. Something big. Rumor is that one of the third students left after receiving a powerful prophecy. It was said their talent was precognition/prophecy, and whatever they saw scared them to where they left. The professors don’t know the prophecy, but in order to be best prepared, Dean Fogg made the bold move to extend an olive branch to the world of the hedge magicians to join the classically trained students at Brakebills.
And so, the first set of hedge wizards, both as first years and transfers are coming in. They face rivalries and prejudice from the more classically trained students. Their styles don’t mesh. They don’t understand each other, and yet the professors know that in order to get through this next challenge, they must figure out a way to work together.
You are one of the these students or members of the faculty. Hedge wizard or classically trained magician, you have the power to shape the course of events in this world. Welcome to the Neitherlands!
WHAT: NeitherlandsMUSH is a game set in the world of Lev Grossman’s The Magicians. Taking advantage of AresMUSH, the MU* scope is anywhere in the multi-verse, with the homebase (grid) as Brakebills University. Roleplay is focused on adventure (to the multiverse), saving the world (cause you have to learn the plural of apocalypse) and other grad school shenanigans. We aim to maintain the tone and feel of the book series and the show, being serious in some points and being completely irreverent at others.
PCs play students or faculty. They can be regular humans new to the magical world, come from illustrious magical families, be half supernatural (faerie, yokai, etc) or even a werewolf (cause it’s an STI in this world).
Game: neitherlands.world port 4201
The game will officially open probably sometime in the summer. Right now we are in Alpha/soft open so we can finetune and balance the custom/FS3 focused magic system we have in place. Yes there are theme files. Yes there are roster. No there aren’t any book characters. All characters will be new to this world. So come over and have fun!
We already have active metaplot going with a metaplot scene happening once a week. We have about 20ish PLAYERS.
I'd love some Mage the Ascension people help me tweak the magic system some. So if you're interested, come on down.