(This is copied over from the other thread, so it's a little disjointed)
@Arkandel said:
@Rook said:
I never understood why a simple +IGNORE-like command made you unfindable to people whom you don't want stalking you. Maybe another level could hide you from simple WHO, +WHO, +WHERE, +HANGOUTS when they run them.
<logs on an unknown alt>
<types "WHO", "WHERE", etc>
<profits>
The command would, sensibly, be based on an IP or some sort of +alts system. So it would be a little more involved than just logging an alt in. Doing it based on the login means (for the precise reason quoted here) that it'd be ineffective. Anybody capable of putting such a command together is probably going to see the facepalm-worthy way before they set out to actually put functions and commands for it on an object.
But I'm with @Thenomain here. We don't want a command like this because if someone is stalking one person, staff needs to get involved -- if they lose that target, they probably aren't suddenly going to behave. Get it?
I'm sorry; gone are the days when we can all afford to just say 'screw everyone else, it's only my fun that's important'. We're all responsible for looking after any game that we're on; that means that if we're not staff on these games, we need to be reporting issues to staff, not hiding them. It's a hassle and a headache and these idiots have been preying on people for WAY too many years, now.
We're all grownups playing around the same shared table, even if it's a huge table at a convention that people come and go from as the weekend wears on. We really, really need to start acting like it. I am saying that it's everyone's responsibility, if they enjoy the game they are playing on, to report issues to staff. Period, end of story. You don't know if the issue in question is going to be the one that kills the game. You don't know if the mayonnaise salad that's been out for two days is going to give people food poisoning, but maaaaaybe you should mention to the GM that the ice is melted, yeah?
--
(Okay, this part is new.)
The thing is, there is a cultural force at work here. That cultural force is that it's easier to ignore most misbehavior, allowing the misbehavior to continue. It is actually harassment, the pages y'all are talking about. It's not a MASSIVE case of harassment, and not something I'd kick someone off a game for without repeated offenses. It's still enough of one that I'd want to sit someone down and say 'hey, just so you know, this actually isn't okay'.
I like to approach game design topics this way:
What problems does having the unfindable flag address?
What problems does having the unfindable flag cause?
How can the problems with allowing the unfindable flag be addressed?
How can the problems with not allowing the unfindable flag be addressed?
Do these problems / solutions differ for the flag being used on rooms vs players?
Answering these questions thoroughly should lead to the appropriate solution for any given game.
ETA: Holy shit, you can tell I'm on a game right now where I thoroughly trust staff. I will say coming at this from the angle of a game where I'm not feeling secure? Fuck, I want the damn flag.