Now that I've had coffee and the 8am hour is ready to be a thing, I can maybe sound less cranky. Maybe. We shall see!
@silver said:
The ability to hit +where and tell where everybody is regardless of whether they'd like their location known is easily abused.
Most things in a MUSH are easily abused, depending on what one's definition of what abuse is. Is using a coded system to determine where players are currently RPing at abuse? And if people are somehow abusing it, is allowing players a way to bypass the system the best alternative?
If people have the option to use Unfindable and they are choosing to use it, that says something about what their situation is. A good question might be: Why do you require them to be known at all times?
You could just as easily as this from another angle. If you're out RPing in some sort of public space, why should players be able to hide from that? Again, I dislike the flag in general, but if it's going to be used, I would prefer it to be used on rooms, rather than players, basically for this specific reason. If you're out in public, you're out in public. You're not hiding from anyone, and anyone can come up on you.
If the concern is that too many people are Unfindable and no one can tell where any RP is going on, that points to a larger cultural problem on the game. These problems start at the top. Punching down at individual players is not how you solve those.
It's not punching down at individual players when it's a blanket policy that applies to all players evenly.
Unfindable is not the same as Dark. It's more akin to taking your phone number off of the telemarketer list.
I'm not really sure where you were going with this one, so I'm not sure how to reply to it. Can you elaborate on what you mean? It might be too early, or I might be undercaffeinated, but I'm drawing a non-sequitur here, and I can't help but feel that there's something here that's worth discussion, I just can't find what it is.
I really can't think of a reason to demand that people remain findable at all times except if you just have to know where specific people are without letting them know you're checking on that.
Alright, here's an example: Player A and Player B are hanging out at the Waffle House. Player A and Player B are both set unfindable. A couple of people decide to get together for a scene at the waffle house, because the +where shows that there's nobody there that they'll be disturbing, or because they want a quiet scene. So Players C and D show up, only to find that, lo and behold, A and B are there already. So they made a plan, got together, and then had to change that plan because A and B are using commands to bypass the code that specifically tells them if there are people at a place. This is why I would require players in public, non-private build areas to remain findable at all times. An unfindable room will hide you if you have a private build going, you don't need to set yourself unfindable when in a public grid space.
@helloraptor said:
I'm pretty sure I heard that if it's legitimate harassment that a MU*ers charobject has ways of protecting itself.
They do. Like pagelock. I think I might have even mentioned that one above. Setting a player unfindable, however, applies that to all players, not just creepy stalkers.