Sep 21, 2015, 3:57 AM

Most games these days tend to have a staggered XP policy:

Full XP at X to Y weeks/xp total. 3/4th XP at Y to Z weeks/xp total. 1/2 XP at Z to N weeks/xp total. And so one until you're at something like 1/5th xp or 1/10th xp a week. Or getting 0.

The point of this-- in every case that it has been pitched to me --was to allow "new players to catch up to old players". e.g. New players get more XP vs the old players getting less, so someday there's something resembling an even ground.

However, since most games also offer XP as rewards for PrPs, does this model actually work? Or can the old players just keep supplementing their auto-xp with PrP-xp? Do we really care if it doesn't work all that well?

Occasionally, I also get the idea that people do staggered XP because it puts a soft cap on XP without looking like it. I've contemplated XP caps before. The last time I talked about it, however, I got an overwhelming amount of negative feedback, even when the XP cap was suggested as something pretty high (that most characters would never actually hit).

Anyone have any thoughts?

I've been thinking about if I were ever to do a game again, instead of doing staggered XP I'd do an XP cap. Something suitably high that hitting it didn't feel completely arbitrary but low enough that you can't be maxed out in every single trait.

(e.g. if it took like 150xp in nWoD 2E to max out every trait-- this is not true it's an example --you'd get maybe 125xp at the cap.)

Thoughts?