@lordbelh said:
I've gotten a ton of mileage out of social dicepools, but when I use them I try to play with the other person and their character. If I want to just railroad them, well, I'll use Dominate or its like.
When it comes to PvP social "combat," I find that people focus on getting a particular result rather than focusing the system on the process.
Let's look at the vote situation. Suppose David wanted Cai to vote for him, and presume that Cai wouldn't normally do it. It's reasonable for David to make a Presence + Intimidation roll, contested by Cai, to see whether a threat to harm Sarah works to convince Cai to do otherwise. If he succeeds, it's reasonable to presume that Cai thinks David means business, and he'll reach accordingly: he may immediately Frenzy; or he may capitulate. Either is a reasonable reaction to being threatened; and either has its consequences.
I will likely never apply the Doors system against another PC. I think it's silly; I think the Doors system is clearly calculated to be applied to NPCs only. If you want to convince a PC ICly to do something, then RP it. If you suck at RP, get better at it.
RPing on a MU* is way more than simply rolling some dice. Not coincidentally, I also find it much more satisfying and interesting.