@mietze said:
Yep, but I would say that probably anywhere there are far more people who are comfortable with an off the cuff hunt and combat scene than they would be for a spirit negotation one. For whatever reason, IME the ephemeral stuff seems to add another barrier. I didn't say it was impossible, just that if you are going to cap easy entry PCs (eliminating rahu or combat types) because you want to diversify your sphere and don't have a good chunk of available people comfy with running spirit negotation or fetish creating/gathering scenes, then that's not really going to help get an /active/ diverse sphere.
I'm concentrating on a specific topic here:
I'm happy to talk anyone through ephemeral systems to make this easier. That said, I'm also of the opinion that if a system is making it harder for you, find a way around it that makes it easier.
The ephemeral Conditions, for instance, are meant to have plot based around them, not to have to be shoe-horned into plot, and this is counter-intuitive to how a lot of MU storytellers go about things.
For example:
A spirit of racism needs the Open Condition to possess a person--but what if the person is not racist at all? This is a problem if your plot depends on this otherwise non-racist person starting to act that way because of the spirit and having their friends and family slowly notice the change; or using it as a clue for the PCs to notice something is wrong (especially if you need it to happen quickly, not over a long period of time). So what do you do? You ignore that bit of the system. Fuck the Open Condition. That dude is Urged now and everything he would normally do comes tinged with a little bit of racist. Maybe he starts singing Avenue Q without enough sarcasm and spouting racist stereotypes.
If something is a barrier and ignoring it doesn't feel like a big deal, then it probably isn't. I'm not saying "ignore power limitations" or "grossly overpower them" or "make a spirit of X act out of character". But there are things a person can ignore, largely because what you want to do is still possible, it's just a matter of time or doing it a specific way that can be annoying to have to figure out off the cuff.
Ephemerals can be particularly complex because they have an entirely separate system regarding how they work, and it can be annoying. But it's not too complicated once you get it. One of the best things about spirits, IMO, is that spirits are hyperfocused. Basically, everything they do has to do with their nature. a spirit of fire wants fire, flames, burning, nownownow; it doesn't have complex emotions, motivations, and schemes. It is fire, and fire burns. Smart players will exploit that; smart storytellers will twist it in interesting ways.
I ramble. I would love to see more spirit negotiation stuff, and low-key possessions, urgings, etc., and am happy to help anyone who needs a quick tutorial regarding it. Even a Rank 1 or lower-tier Rank 2 Spirit can cause havoc for a werewolf pack in the hands of a smart storyteller, not to mention what they can do to people who aren't adept at handling spirits.
Edited to add that I would also love to see people taking initiative when it comes to spirits affecting their daily roleplay. Is your character an angry person? Have a spirit of rage or frustrating or violence Fetter itself to them; see where that goes. Do you spend all your time running around trying to bang as many people as possible? Lust, sex, and STD spirits galore; or maybe you find yourself fucking in a place where something horrific happened to a ghost that still haunts the area...
It's the world of darkness. As has been said before, that doesn't mean everyone has to be a dick; it means that the world is full of bad shit. It's really easy to make that bad shit part of your daily roleplay. And the scenes don't even have to conclude in anything other than "ah fuck ghost ghost ghost" and your PCs running out of there and never looking back. And if seven months later you want to revisit that chance scene? Maybe someone shows up dead in that place and you say, "fuck, it's time to bust this ghost" and you get into your firetruck and... you get the point.