@Pyrephox said:
Agreed. The important thing, I think, is that the creators are passionate and invested in the game. Whether it's niche or built for the largest common denominator, I think the thing in my experience that is MOST likely to lead to a game dying is staff losing interest.
Yes and no. You're quite correct in that nothing brings games down more than their administration losing interest, it's not necessarily because things are like that from the start.
Quite often the main creators are quite involved right before the game launches and for a few weeks after it does... and then certain realities catch up to them. Such as the fact it's going to be a constant unrelenting timesink if they are to do it right, or that they'll need to compromise parts of their vision to get others to buy in - or risk losing them.
It's fairly rare that staff has what it takes for the long haul and it's unreasonable for us as players to demand that they do.
But yes, absolutely, the folks in this case should run the kind of MU* they want to because if they're not hyped up and excited about it how will they ever get other people to be?