@Runescryer said:
@Lithium
There's a couple of other supers game systems out there.
DC Universe: the last game from West End before they completely folded, it's the modified D6 system adapted for supeheroes. Not really sucessfully...
Marvel Heroic Roleplaying: Margaret Weiss Production's recent entry. Has some interesting dice and narrative mechanics, but no chargen, as far as I remember.
Cypher System: new universal game system from Monte Cook using the system from Numeria and The Strange. Simple dice mechanics,deceptively simple char gen (in a good way).
Abberant: White Wolf's superhero game. Storyteller system and easy enough. My only real problem with it was the narrow 1-5 trait range.
In the end, I agree with you that M&M is the best overall mixture of ease of play and complexity.
Well I don't and won't use that travesty that Weis came up with for Marvel, talk about non-existant rules for making a character other than some crazy handful of dice and put what you want where... just ugh.
I don't mind WEG games, but, I also don't want to deal with fistfulls of d6 too, it can get annoying and just creates dice bloat in the end.
Aberrant is a setting I love, and the system isn't horrible, but it is not balanced. At all. I made an Aberrant MUX back in the days and while we were coding through chargen we realized just how broken it would be on a large scale (The mega-attributes in particular are incredibly abusive).
I have not tried Aberrant d20, but I figured that'd probably be using something similar to M&M being d20 to begin with and since I'm not using that setting...
@ZombieGenesis As for pulling only M&M players, I'm not entirely sure about that. If I make the chargen system intuitive and helpful enough, and give people avenues to just play a balanced character without having to finagle the system then it'll be pretty welcoming. That's the hope.
Other than the old Aberrant system (Which anyone who is familiar with WoD would be familiar with) I expect M&M to have the most proliferation when it comes to game system in this day and age.
Maybe I will get only M&M players, and if that's the case, that's ok too so long as everyone is having fun and I don't have to deal with Batman tapping Robin in the batcave.
@TNP I don't think the system requires that much of a learning curve, it's a single d20 + modifiers most anyone familiar with 3.0 D&D is going to be used to or at least familiar with. I guess creating extreme min-max characters takes practice but, I don't think balance is going to be difficult to bring in due to how PL works.