Jan 15, 2015, 7:01 AM

Scaling XP costs were bad. Incredibly bad. Because they were both kind of dumb to begin with, and only really matter if you have a relatively finite amount of XP to play with. If your xp is at a constant upward trend, no real scarcity or diminishing return is had. I mean from a purely technical sense yes, there is a diminishing return in paying 15xp when you buy the fifth dot in a skill instead of 9xp for the third dot, but if you've got a pool of XP not only larger than what you need to buy but everything else you're likely to need to buy, AND you'll end up with enough XP to buy the next thing you want by the time you want it, more or less, diminishing returns are pretty pointless.

Scaling XP costs really only exist to slow you down, and there are ways of doing that which don't require the irrational irritation factor of a big chunk of XP doing virtually nothing for you. Going from Professional (3) to World Class (5) in a skill isn't enough to even, on average, bump your expected successes up by 1, more than likely. Meh.

Plus, we finally aren't paying for invisible fucking merit dots, which has always made me grind my teeth in the worst ways.