@Apos said:
I'd be less concerned by twinks and more concerned with completely new players getting through CG, playing a month, then feeling 'cheated' later when they realize they could have designed their sheet a different way to save XP. In making a newbie friendly system I think that case is significantly more worrisome than random assholes (see @bored ).
Assuming you're not calling me the random asshole (well, or at least, hopefully, not a random twink, I probably qualify as a random asshole for other reasons) this is absolutely something I tried to get across and that people like to ignore to shout twink. It is every much a TRAP for all the absolutely not a powergamer superior roleplayer bambis who don't mean anyone harm, as it is an exploitable playground for the evil, mean, dastardly twinks who learned how to do arithmetic and selfishly decide not to gimp themselves horribly.
You can look at it from either perspective, but it will always generate huge gaps in effective XP, and this will exacerbate real problems (like the oft-discussed issue of niche protection vs toolbox dinos).
@Thenomain
That was an awful lot of words. None of them remotely invalidate anything I've said.
It's still absolutely used as a playable out of the box system by lots of games, and whatever pedantic magic you want to attempt doesn't change that, nor does it justify the base framework, system, system of systems or whatever you want to call it for having a fundamentally, deeply flawed CG/XP model that produces, almost as a matter of course, huge XP disparities between CGs.